EDT 504. Interactive Whiteboards. (1 Credit)

EDT 505. Online Teaching and Learning. (3 Credits)

provides individuals with knowledge and skills related to teaching online courses. Topics addressed are best practice in online teaching, online teaching strategies, online teaching tools and technologies, avoiding common pitfalls, and how online teaching differs from face-to-face teaching. Participants will develop effective learning activities, assessment processes and strategies for online courses. 3 credits.

Prerequisite: None

EDT 514. Ed Ministry in Digital World. (3 Credits)

participants will walk the digital streets of contemporary society, considering the nature of life in the digital world, spirituality in the digital age, as well as opportunities for educational, parish, and parachurch ministry in the digital world. Alongside the study of digital culture, participants will develop knowledge and skills related to qualitative and humanistic approaches to research on digital culture. 3 credits.

Prerequisite: None

EDT 515. Innovation in Education. (3 Credits)

this course provides learners with the opportunity to identify, explore, reflect, and implement innovative educational practices. The course includes an analysis of innovation as a tool for change in a number of different environments, exploration of the skills and practices necessary for innovation, personal reflection on innovative readiness, and experimentation with ideas to implement these innovations in education. 3 credits.

Prerequisite: None

EDT 519. Workshop in Educ Design & Tech. (3 Credits)

this course provides participants with a virtual or physical educational design and technology laboratory. The course creates a learning community dedicated to learning about and experimenting with a variety of current and emerging technologies while also considering the educational benefits and limitations of these tools. Participants are expected to design a variety of learning experiences that are rooted in promising practices and that leverage these current and emerging technologies. 3 credits.

Prerequisite: None

EDT 560. Games & Gamification in Educat. (3 Credits)

EDT 561. Educational Entrepreneurship. (3 Credits)

EDT 562. Design Thinking for Educators. (3 Credits)

EDT 563. The Future of Education. (3 Credits)

EDT 564. How to Design a School. (3 Credits)

EDT 565. Crash Course in Online Design. (3 Credits)

EDT 585. Research in Ed Technology. (3 Credits)

EDT 589. Applyng Tech in the Classroom. (3 Credits)

analyzes a variety of current and emerging instructional design models, learn to select and apply one or more of these models to the design of effective and engaging digital learning experiences, and gain firsthand experience with virtual teaming and other current approaches to collective knowledge and team-based instructional design. 3 credits.

Prerequisite: None

EDT 592. Instructional Design. (3 Credits)

EDT 593. Theories of Learning & Design. (3 Credits)

EDT 594. Digital Literacy. (3 Credits)

the term “literacy” usually refers to the ability to read and write the written word. While these skills remain as important as ever, life in an increasingly technological world requires new literacies: information literacy, visual literacy, media literacy, and digital literacy. These literacies require that individuals develop skills related to reading and writing hypertext, the interpretation of visual stimuli and multimedia, as well as making sense of information that comes from a wide variety of sources and in a multiplicity of formats. Individuals must develop high level yet nuanced skills related to analyzing and synthesizing information, sifting through and contributing to the ever-expanding world of information in the digital world. Christian discipleship in the 21st century requires some of these same skills, developing discernment in this new world of information, connectivity, and collaboration; as well as the ability to effectively communicate the unchanging truths of God’s world in digital culture. With these considerations in mind, this course will introduce participants to new literacies, affording them the opportunity to consider the nature and importance of equipping others with literacy skills for the 21st century while building their own literacy skills. 3 credits.

Prerequisite: None

EDT 595. Capstone Project. (3 Credits)

provides an opportunity to examine a problem, challenge or opportunity related to educational design and technology. This is an independent or small group project where the student(s) identifies the problem, challenge or opportunity; reviews the relevant peer-reviewed literature; develops a blueprint for addressing the issue; creates a culminating project; and provides a written reflection of the process of developing this project. This is typically the last course to be completed in the M.S. in Education – Educational Design and Technology. 3 credits.

Prerequisite: None

EDT 607. Multimedia for the Classroom. (3 Credits)

introduces teachers to multimedia resources on the Internet. Teachers will identify, explore and plan classroom activities using a variety of multimedia sources. Emphasis will be on activities that promote critical thinking and visual literacy skills in the K-12 classroom. Resources explored will include photos, sound and video. 3 credits.

Prerequisite: None

EDT 608. Critcal Issues in Ed Tech. (3 Credits)

provides participants with an overview of important ethical issues related to educational technology and learning in a digital age. Participants will explore the cautions and concerns of researchers about technology-related trends in education. The goal is that participants will further develop the ability to make thoughtful technology-related decisions that take into account implications on the school culture, the overall school mission and vision, health and safety, social and psychological factors, along with ethical and theological convictions. 3 credits.

Prerequisite: None

EDT 627. Portfolio I. (0 Credits)

is a self-paced online tutorial that walks students through step one of the portfolio process for the Master of Science in Education - Educational Design and Technology. In this first step, students will become acquainted with the program goals and the portfolio process. They will then develop a shell or template for the electronic portfolio that will be used throughout the program. This should be completed during the first semester in the program. 0 credits.

Prerequisite: None

EDT 628. Portfolio II. (0 Credits)

EDT 629. Portfolio III. (0 Credits)

is a self-paced online tutorial that walks students through the final step of the portfolio process for the Master of Science in Education - Educational Design and Technology. Students will build upon their work in Portfolio one and two in order to submit a final portfolio, demonstrating how the student has met or exceeded each of the program goals. 0 credits.

Prerequisite: None

EDT 636. School Leadership in Tech. (3 Credits)

EDT 639. School Leadership in Tech. (3 Credits)

provides principals, educators, and/or technology coordinators with the necessary knowledge, skills, and hands-on experiences to provide strong visionary technology leadership in their schools that will facilitate systemic, whole-school change that impacts student learning. Participants will come away from this course with a comprehensive technology plan for their school. (EDT 970 is a prerequisite for this course) 3 credits.

Prerequisite: None

EDT 640. Networking,Support,and Delivery Systems for Schools. (3 Credits)

EDT 645. Readings in Educational Techno. (3 Credits)

provides individual or groups of students with an opportunity to engage in personalized reading, research, design and/or development in the field of educational technology. Students work with an instructor to establish learning goals that clearly align with the overall M.S. in Education - Educational Design and Technology program goals. All proposals should include a focused area of study, a substantive review of scholarly resources, as well as the development of papers and/or projects that demonstrate meeting or exceeding the stated goals. On occasion, this course may be offered with a pre-determined focus or theme that was created in advance by the instructor (e.g. one-to-one laptop programs or teaching students to collaborate across networks). 3 credits.

Prerequisite: None

EDT 657. Building Online Learning Communities (Web 2.0/Learning 2.0). (3 Credits)

introduces educators to online collaborative tools. The educational applications of blogs, wikis, RSS feeds, social bookmarking, as well as a wide variety of current and emerging Web 2.0 tools will be investigated. The focus will be on the use of these tools for the purposes of improving student learning, increasing the productivity of educators, facilitating collaboration, and engaging in virtual teaming. Students will discuss with, collaborate with, and provide constructive feedback to classmates using these tools. 3 credits.

Prerequisite: None

EDT 670. Integrat Tech in the Classroom. (3 Credits)

is for individuals who want a broad practical course in learning how to integrate technology into the classrooms. There is a strong emphasis upon educational technology in the elementary and secondary education environment, but the instructor will work with others in order to customize the course for their learning organization context. Participants will finish the course with a broad understanding of educational technology as articulated in the National Educational Technology Standards for Teachers. 3 credits.

Prerequisite: None

EDT 671. Grants and Funding for Educational Technology Initiatives. (3 Credits)

students explore the process of finding and applying for grants and other funding. Students will identify potential programs aligned with the school’s strategic goals, identify a list of potential funders, research funders, write a grant proposal, and develop a plan to evaluate the success of the project. Sample educational technology grants will be used to highlight key features of successful grants. Students will work in collaborative teams to review and provide constructive feedback to each other throughout the proposal writing process. Students interested in this course are strongly recommended to have prior experience with writing a technology plan. If they lack this experience, then it is suggested the student take EDT 639/939 prior to this course. 3 credits.

Prerequisite: None

EDT 680. Internship in Ed Design & Tech. (1-3 Credits)

EDT 801. Learning Beyond Letter Grades. (3 Credits)

EDT 804. Interactive Whiteboards. (1 Credit)

EDT 805. Online Teaching and Learning. (3 Credits)

provides individuals with knowledge and skills related to teaching online courses. Topics addressed are best practice in online teaching, online teaching strategies, online teaching tools and technologies, avoiding common pitfalls, and how online teaching differs from face-to-face teaching. Participants will develop effective learning activities, assessment processes and strategies for online courses. 3 credits.

Prerequisite: None

Offered at: OL

EDT 814. Education Ministry in the Digital World. (3 Credits)

participants will walk the digital streets of contemporary society, considering the nature of life in the digital world, spirituality in the digital age, as well as opportunities for educational, parish, and parachurch ministry in the digital world. Alongside the study of digital culture, participants will develop knowledge and skills related to qualitative and humanistic approaches to research on digital culture. 3 credits.

Prerequisite: None

Offered at: OL

EDT 815. Innovation in Education. (3 Credits)

this course provides learners with the opportunity to identify, explore, reflect, and implement innovative educational practices. The course includes an analysis of innovation as a tool for change in a number of different environments, exploration of the skills and practices necessary for innovation, personal reflection on innovative readiness, and experimentation with ideas to implement these innovations in education. 3 credits.

Prerequisite: None

EDT 819. Workshop in EDT - Dsg Ed Games. (3 Credits)

this course provides participants with a virtual or physical educational design and technology laboratory. The course creates a learning community dedicated to learning about and experimenting with a variety of current and emerging technologies while also considering the educational benefits and limitations of these tools. Participants are expected to design a variety of learning experiences that are rooted in promising practices and that leverage these current and emerging technologies. 3 credits.

Prerequisite: None

Offered at: OL

EDT 820. Blended Learning. (3 Credits)

this learning community is devoted to understanding the practice, design, history, affordances and limitations of blended learning environments. This includes a focus upon blending face-to-face and digital learning experiences in order to improve student learning, provide new opportunities for customization and differentiation, and to capitalize upon the strengths of both face-toface and online learning environments. Students will learn about a variety of models for blending learning, including the rotation model (labrotation, flipped classroom, individual rotation), the flex model, the self-blended learning, and the enriched-virtual model. 3 credits.

Prerequisite: None

Offered at: OL

EDT 821. Educators as Game Designers. (3 Credits)

Offered at: OL

EDT 850. Strategies for Teaching and Learning with Learning Management Systems. (3 Credits)

EDT 851. Support and Troubleshooting for Teaching and Learning with Technology. (3 Credits)

is specifically designed for Technology Coordinators and others involved with the integration of technology in educational settings. A project-based service learning model is utilized, providing students with hands-on practical training in planning, supporting, and troubleshooting technology in education. 3 credits.

Prerequisite: None

Offered at: OL

EDT 860. Games & Gamification in Educat. (3 Credits)

EDT 861. Educational Entrepreneurship. (3 Credits)

EDT 862. Design Thinking for Educators. (3 Credits)

EDT 863. The Future of Education. (3 Credits)

EDT 864. How to Design a School. (3 Credits)

EDT 865. Crash Course in Online Design. (3 Credits)

Offered at: OL

EDT 880. Internship in Ed Design & Tech. (1-3 Credits)

Offered at: OL

EDT 885. Research in Educational Tech. (3 Credits)

Offered at: OL

EDT 889. Applying Tech in the Classroom. (3 Credits)

provides participants with an opportunity to explore a variety of current and emerging educational technologies. Expect to learn dozens of strategies for using these technologies to develop rich, engaging, and effective learning activities in a content area of choice. This course is designed so that each participant will leave with a portfolio of technology-rich learning activities. Each unit focuses upon a different teaching strategy or methodology followed by technologies that can ban be used as a lever for learning within that strategy/methodology. Examples of potential methods include lecture and storytelling, discussion-based learning, service learning, educational games and simulations, inquiry-based learning, and global classroom initiatives. 3 credits.

Prerequisite: None

Offered at: OL

EDT 890. Thesis/Project Completion Semi. (3 Credits)

Offered at: OL

EDT 892. Instructional Design. (3 Credits)

analyzes a variety of current and emerging instructional design models, learn to select and apply one or more of these models to the design of effective and engaging digital learning experiences, and gain firsthand experience with virtual teaming and other current approaches to collective knowledge and team-based instructional design. 3 credits.

Prerequisite: None

Offered at: OL

EDT 893. Theories of Learning & Design. (3 Credits)

participants will explore learning theories and emerging research related to effective teaching and learning in technology-rich learning environments. Special attention will be given to cognitive load theory; emerging research on the brain and learning; as well as refining skills in finding, analyzing, and utilizing current research. 3 credits.

Prerequisite: None

Offered at: OL

EDT 894. Digital Literacy. (3 Credits)

the term “literacy” usually refers to the ability to read and write the written word. While these skills remain as important as ever, life in an increasingly technological world requires new literacies: information literacy, visual literacy, media literacy, and digital literacy. These literacies require that individuals develop skills related to reading and writing hypertext, the interpretation of visual stimuli and multimedia, as well as making sense of information that comes from a wide variety of sources and in a multiplicity of formats. Individuals must develop high level yet nuanced skills related to analyzing and synthesizing information, sifting through and contributing to the ever-expanding world of information in the digital world. Christian discipleship in the 21st century requires some of these same skills, developing discernment in this new world of information, connectivity, and collaboration; as well as the ability to effectively communicate the unchanging truths of God’s world in digital culture. With these considerations in mind, this course will introduce participants to new literacies, affording them the opportunity to consider the nature and importance of equipping others with literacy skills for the 21st century while building their own literacy skills. 3 credits.

Prerequisite: None

Offered at: OL

EDT 895. Graduate Capstone Project. (3 Credits)

provides an opportunity to examine a problem, challenge or opportunity related to educational design and technology. This is an independent or small group project where the student(s) identifies the problem, challenge or opportunity; reviews the relevant peer-reviewed literature; develops a blueprint for addressing the issue; creates a culminating project; and provides a written reflection of the process of developing this project. This is typically the last course to be completed in the M.S. in Education – Educational Design and Technology. 3 credits.

Prerequisite: None

Offered at: OL

EDT 907. Multimedia in the Classroom. (3 Credits)

introduces teachers to multimedia resources on the Internet. Teachers will identify, explore and plan classroom activities using a variety of multimedia sources. Emphasis will be on activities that promote critical thinking and visual literacy skills in the K-12 classroom. Resources explored will include photos, sound and video. 3 credits.

Prerequisite: None

Offered at: OL

EDT 908. Crit Issues In Ed Tech. (3 Credits)

provides participants with an overview of important ethical issues related to educational technology and learning in a digital age. Participants will explore the cautions and concerns of researchers about technology-related trends in education. The goal is that participants will further develop the ability to make thoughtful technology-related decisions that take into account implications on the school culture, the overall school mission and vision, health and safety, social and psychological factors, along with ethical and theological convictions. 3 credits.

Prerequisite: None

Offered at: OL

EDT 927. Portfolio I. (0 Credits)

is a self-paced online tutorial that walks students through step one of the portfolio process for the Master of Science in Education - Educational Design and Technology. In this first step, students will become acquainted with the program goals and the portfolio process. They will then develop a shell or template for the electronic portfolio that will be used throughout the program. This should be completed during the first semester in the program. 0 credits.

Prerequisite: None

Offered at: OL

EDT 928. Portfolio II. (0 Credits)

is a self-paced online tutorial that walks students through step two of the portfolio process for the Master of Science in Education - Educational Design and Technology. In this second step, students will review the program goals and build upon the work that they started in Portfolio one, adding a number of artifacts related to the program goals. This should be taken once a student has completed four to six courses in the program. 0 credits.

Prerequisite: None

Offered at: OL

EDT 929. Portfolio III. (0 Credits)

is a self-paced online tutorial that walks students through the final step of the portfolio process for the Master of Science in Education - Educational Design and Technology. Students will build upon their work in Portfolio one and two in order to submit a final portfolio, demonstrating how the student has met or exceeded each of the program goals. 0 credits.

Prerequisite: None

Offered at: OL

EDT 939. School Leadership in Tech. (3 Credits)

provides principals, educators, and/or technology coordinators with the necessary knowledge, skills, and hands-on experiences to provide strong visionary technology leadership in their schools that will facilitate systemic, whole-school change that impacts student learning. Participants will come away from this course with a comprehensive technology plan for their school. (EDT 970 is a prerequisite for this course) 3 credits.

Prerequisite: None

Offered at: OL

EDT 940. Networking,Support,and Delivery Systems for Schools. (3 Credits)

EDT 945. Readings in Educational Tech. (3 Credits)

provides individual or groups of students with an opportunity to engage in personalized reading, research, design and/or development in the field of educational technology. Students work with an instructor to establish learning goals that clearly align with the overall M.S. in Education - Educational Design and Technology program goals. All proposals should include a focused area of study, a substantive review of scholarly resources, as well as the development of papers and/or projects that demonstrate meeting or exceeding the stated goals. On occasion, this course may be offered with a pre-determined focus or theme that was created in advance by the instructor (e.g. one-to-one laptop programs or teaching students to collaborate across networks). 3 credits.

Prerequisite: None

Offered at: OL

EDT 957. Bldng Online Learn Comm. (3 Credits)

introduces educators to online collaborative tools. The educational applications of blogs, wikis, RSS feeds, social bookmarking, as well as a wide variety of current and emerging Web 2.0 tools will be investigated. The focus will be on the use of these tools for the purposes of improving student learning, increasing the productivity of educators, facilitating collaboration, and engaging in virtual teaming. Students will discuss with, collaborate with, and provide constructive feedback to classmates using these tools. 3 credits.

Prerequisite: None

Offered at: OL

EDT 970. Integrat Tech in the Classroom. (3 Credits)

Offered at: OL

EDT 971. Grants and Funding for Educational Technology Initiatives. (3 Credits)

students explore the process of finding and applying for grants and other funding. Students will identify potential programs aligned with the school’s strategic goals, identify a list of potential funders, research funders, write a grant proposal, and develop a plan to evaluate the success of the project. Sample educational technology grants will be used to highlight key features of successful grants. Students will work in collaborative teams to review and provide constructive feedback to each other throughout the proposal writing process. Students interested in this course are strongly recommended to have prior experience with writing a technology plan. If they lack this experience, then it is suggested the student take EDT 639/939 prior to this course. 3 credits.

Prerequisite: None