Educational Technology (EDT)
EDT 639. School Leadership in Tech. (3 Credits)
This course will provide principals, educators, and/or technology coordinators with the necessary knowledge, skills, and hands-on experiences to provide strong visionary technology leadership in their schools that will facilitate systemic, whole-school change that impacts student learning. Participants will come away from this course with a comprehensive technology plan for their school.
EDT 5000. Digital Citizenship and Ethics. (3 Credits)
EDT 5005. Leadership, Collaboration, and Coaching. (3 Credits)
EDT 5010. Assessment and Data Analysis. (3 Credits)
EDT 5015. Theories of Learning & Design. (3 Credits)
In this course, participants will explore learning theories and emerging research related to effective teaching and learning in technology-rich learning environments. Special attention will be given to reviewing four major learning theories; brain-based learning; instructional design; as well as refining skills in finding, analyzing, and utilizing current research.
EDT 5020. Instructional Design. (3 Credits)
This course analyzes a variety of current and emerging instructional design models, learn to select and apply one or more of these models to the design of effective and engaging digital learning experiences, and gain firsthand experience with virtual teaming and other current approaches to collective knowledge and team-based instructional design.
EDT 5025. Research in Educational Technology. (3 Credits)
This course provides participants with a broad overview of current research practice in educational technology and related fields. Participants will develop a working vocabulary related to educational technology research; a basic understanding of various types of research; intermediate and advanced skills in finding, accessing, analyzing, and synthesizing existing research; and the basic knowledge and skills necessary to conduct a thesis or capstone project that reaches a quality level commensurate with publication in peer-reviewed educational technology journals.
EDT 6000. Virtual/Online/Blended Teaching. (3 Credits)
This course provides individuals with knowledge and skills related to teaching interactive online courses. Topics addressed are online teaching pedagogy/andragogy/heutagogy and how online teaching differs from face-to-face teaching. Participants will develop effective learning activities, assessment processes and faculty roles/strategies for online collaborative courses.
EDT 6005. Digital Literacy. (3 Credits)
In this course, participants will explore what it means to be literate in the 21st century. Special emphasis will be placed upon media literacy, visual literacy, and information literacy.
EDT 6010. Creativity and Makerspaces. (3 Credits)
EDT 6015. STEM Education. (3 Credits)
EDT 6020. Ed Ministry in Digital World. (3 Credits)
Society is being transformed by current and emerging technologies. Many focus upon the technology, but the cultural transformation warrants attention also. In this course, we will walk the digital streets of contemporary society, considering the nature of life in the digital world, spirituality in the digital age, as well as opportunities for educational, parish, and para‐church ministry in the digital world.
EDT 6025. Support and Troubleshooting. (3 Credits)
This course is specifically designed for Technology Coordinators and others involved with the integration of technology in educational settings. A project-based service learning model is utilized, providing you with hands-on practical training in planning, supporting, and troubleshooting technology in education.
EDT 6030. Applying Technology in Content Areas. (3 Credits)
This course provides an opportunity to explore a variety of current and emerging educational technologies and collaborate heavily with peers around technology and pedagogy topics. Expect to learn dozens of strategies for using these technologies to develop rich, engaging, and effective learning activities in a content area of choice. This course is designed so that each participant will leave with a portfolio of technology-rich learning activities to use in the classroom.
EDT 6035. Blended Learning. (3 Credits)
This learning community is devoted to understanding the practice, design, history, affordances and limitations of blended learning environments. This includes a focus upon blending face-to-face and digital learning experiences in order to improve student learning, provide new opportunities for customization and differentiation, and to capitalize upon the strengths of both face-to-face and online learning environments. Students will learn about a variety of models for blending learning, including the rotation model (lab-rotation, flipped classroom, individual rotation), the flex model, the self-blended learning, and the enriched-virtual model.
EDT 6040. Multimedia for the Classroom. (3 Credits)
This course will introduce teachers to multimedia resources on the Internet. Teachers will identify, explore and plan classroom activities using a variety of multimedia sources. Emphasis will be on activities that promote critical thinking and visual literacy skills in the K-12 classroom. Resources explored will include photos, sound and video.
EDT 6050. Building Online Learning Communities. (3 Credits)
This course introduces educators to online collaborative tools. The educational applications of blogs, wikis, RSS feeds, social bookmarking, as well as a wide variety of current and emerging Web 2.0 tools will be investigated. The focus will be on the use of these tools for the purposes of improving student learning, increasing the productivity of educators, facilitating collaboration, and engaging in virtual teaming. Students will discuss with, collaborate with, and provide constructive feedback to classmates using these tools.
EDT 6055. Crash Course in Online Design. (3 Credits)
This course is designed for students that are preparing to develop and teach an online course for the first time. It covers learning design strategy and support for online courses, as well as online course structure and organization, assessment and feedback strategies, online discussions, and using a learning management system. During this course, the student will be building their own online course.
EDT 6060. Educators as Game Designers. (3 Credits)
The role of educator is constantly evolving in this connected age. One emerging role is that of educator as game designer. This involves creating rich and engaging game-based and gamified learning experiences that increase student learning and student engagement. In this class, participants will learn game design basics and the psychology of game design. They will explore a variety of game types and focus upon the research, design, and development of one or more educational game prototypes.
EDT 6070. Special Topics in Ed Tech. (3 Credits)
EDT 6075. LMS Administration. (3 Credits)
EDT 6080. Project Management. (3 Credits)
EDT 7001. Ed Tech Portfolio I. (0 Credits)
This is a self-paced online tutorial that walks students through step one of the portfolio process for the Master of Science in Education - Educational Design and Technology. In this first step, students will become acquainted with the program goals and the portfolio process. They will then develop a shell or template for the electronic portfolio that will be used throughout the program. This should be completed during the first semester in the program.
EDT 7002. Ed Tech Portfolio II. (0 Credits)
This is a self-paced online tutorial that walks students through step two of the portfolio process for the Master of Science in Education - Educational Design and Technology. In this second step, students will review the program goals and build upon the work that they started in Portfolio one, adding a number of artifacts related to the program goals. This should be taken once a student has completed four to six courses in the program.
EDT 7003. Ed Tech Portfolio III. (0 Credits)
This is a self-paced online tutorial that walks students through the final step of the portfolio process for the Master of Science in Education - Educational Design and Technology. Students will build upon their work in Portfolio one and two in order to submit a final portfolio, demonstrating how the student has met or exceeded each of the program goals.
EDT 7010. Practicum in Educational Design & Technology. (1-3 Credits)
This practicum is completed in a context approved by the Educational Design and Technology Program Director and under the direction of a Supervisor/Mentor at the internship site. This course is designed to provide students with practical experiences related to careers in Educational Design and Technology. Practicum hours should cover a broad array of activities that reflect all aspects of a role in the field.
EDT 7030. Thesis Completion Seminar. (3 Credits)
EDT 7040. Ed Tech Capstone Project. (3 Credits)
This course provides an opportunity to examine a problem, challenge or opportunity related to educational design and technology. This is an independent or small group project where the student(s) identifies the problem, challenge or opportunity; reviews the relevant peer-reviewed literature; develops a blueprint for addressing the issue; creates a culminating project; and provides a written reflection of the process of developing this project. This is typically the last course to be completed in the M.S. in Education – Educational Design and Technology.