Game Programming Minor (M)
The Game Programming minor in Computer Science strives to introduce the student to the tools and techniques commonly used in the game programming industry. Physics engines, blended animations, lighting, and game object scripting are all heavily represented. Various 2D and 3D game genres are also discussed and implemented.
Curriculum
Code | Title | Hours |
---|---|---|
Required Courses | ||
CSC 2000 | Coding I - Fundamentals 1 | 3 |
CSC 2050 | Coding II - Algorithms | 3 |
CSC 2800 | Animation I | 3 |
CSC 3070 | Software Engineering | 3 |
CSC 3800 | Animation II | 3 |
CSC 4400 | Coding III - Data Structures | 3 |
Total Hours | 18 |
- 1
Students should consider taking CSC 1010 to satisfy the Core Mathematics requirement since CSC 1010 is the pre-requisite for CSC 2000.